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F4 creation kit skyrim se
F4 creation kit skyrim se







  1. F4 CREATION KIT SKYRIM SE MOD
  2. F4 CREATION KIT SKYRIM SE ARCHIVE
  3. F4 CREATION KIT SKYRIM SE PC
  4. F4 CREATION KIT SKYRIM SE FREE

Those files are stored in the folder (install folder)\Data\SKSE\Plugins\Chargen\. You can now close the game and go checking the files created for your character's head. Note: If you don't see that message and you have set the shout key to a value different than the default Z try resetting the key to its default value You will see a message like the one shown on picture Exporting your character's face. Then, inside the character generation screen press the Z key to export your character's face. When you are satisfied with the results, unequip everything from your character (weapons, clothing, jewelry), as if you don't do this they will be exported with your character's face. Inside the game, create the face of your player character using RaceMenu as usual. The reason I came back here is my textures are not showing using the bsa (all my custom textures are purple ingame) I created using the new CK.Īlso, thank you for your quick response and for the information! This part is really holding me up and I have work early tomorrow.Uncompressed dds Create and export the face of the NPC It compresses just fine and is not "old and not supported" considering Archive.exe is what the CK calls on the command line when packing the BSAs.Īs you already shared with me in the private forum, you simply didn't know that you had to check the option "Compress Archive" and as far as conversion goes, it's completely irrelevant, as anyone can unpack their Skyrim BSAs with any number of programs, and repack it using Archive.exe. I'll just copy/paste what I said in the Nexus thread here:Ĭan you please remove this from your post? As I already told you in the private CK beta forum, this is completely incorrect. Just ignore what he's saying, because he's wrong. Note that the new texture pack will be considerably smaller than the original file size, for example my Conan hyborian age file size was over 700 mb in original bsa from skyrim, now its like 300 mb, I checked that unpacking it opens into over 600 mb so seems to be correct.

F4 CREATION KIT SKYRIM SE MOD

  • upload for PC, follow the procedure create a mod name and description overwrite files if you created a mod in precedence and you are updating its content.
  • F4 CREATION KIT SKYRIM SE PC

  • load the CK again checking that the files are correctly loaded by using simply the bsa of the pc version.
  • in the creation kit ini, set under at the line SResourceArchiveList2=Skyrim add the line "Mymod.bsa, Mymod - Textures.bsa" of course renaming to your mod name.
  • pack the files for xbox, but save those inside the subfolder of data called "XB1" and not simply in the data folder.
  • F4 CREATION KIT SKYRIM SE ARCHIVE

  • Now create new archive, delete the files in the list and import the archive list exported at point 7.
  • save the bsa file just like the name of your esp and the textures one like "yourmodname - Textures.bsa" this will pack the files and allow to be uploaded for pc.
  • pack the files for pc and it will ask two saves, one for normal BSA and one for Textures BSA that will be converted and compressed ( here is the big difference with the other external archive tool in theloose folders).
  • once finished loading all the needed files into the list export that list as archive file to be used later.
  • proceede to do this for each single file needed for the mod, the paths will be automatically setup in the archiver list.
  • go into each folder of your mod and drag and drop the loose files ( not the folders ) into the window.
  • load the esp and save ( this generates possible extra content that might bee needed like facetint files and facegen ).
  • f4 creation kit skyrim se

  • Pick all the loose files of the mod and drop into the Data folder ( the loose files are needed and shoudl be used from the CK to load the mod ).
  • The CK inner packer is the one to be used, the other in loose folder is old and not supported.
  • f4 creation kit skyrim se

  • The archive tool in the CK is bugged and doesn't pick all the items in a mod.
  • The Archive tool in the tools should not be used.( doesn't compress and doesn't convert ).
  • f4 creation kit skyrim se

    F4 CREATION KIT SKYRIM SE FREE

    From what I understood and feel free to correct this procedure if you feel its wrong.









    F4 creation kit skyrim se